We Ride alpha

Create your own true legacy

Welcome to We Ride! The new sandbox MMO where players' stories integrate and shape the world.

Learn more

A whole world to explore

Let's bring the thrill back

Do you look back with nostalgia to when online games were still actually exciting? We believe that todays' MMORPGs don't live up to their true potential because few know how to allow and manage players to have impact in the game world.

In We Ride, we try to find the sweetspot between early games such as Ultima Online and modern MMORPGs by acknowledging players' dynamic behaviour and willingness to contribute. We combine research and years of indie development experience to create the next generation of MMORPGs.

We build systems that persist your stories and make them reusable, influential elements in the world. Legendary artifacts evolve over time, gain unique properties as consequence of different players' interactions, and environments shape from their past and adapt to current situations.

We Ride enables you to become a true legend, remembered and influential, and a prominent character in the world.

The basics

The paperdoll

The basics

All players share a large seamless world, with no safe zones, and PVP is allowed everywhere.

If you die, everything you wear, plus inventory, will be laying on the ground for anyone to loot. You'll become a ghost and can resurrect at the nearest life gate. If you make it back in time, you may loot yourself.

What you'll do in We Ride is totally up to you. Train your skills in battle to become the greatest warrior, explore the world as a ranger and tame wild animals, or study the power of the magic nature of the world.

Skills and stats

Fighting skeletons in Newbie Dungeon

Skills and stats

The skills are grouped into the following classes; warrior, ranger, mage and thief. You become better at skills by practicing them.

You may train any skills you like, and try to find the most efficient build. But, if you keep to one class, you will become specialized and get bonuses and drawbacks.

In the alpha, you will gain skills super fast. Also, your health and mana will be at 100 by default.

Play Making we ride

Making We ride

Unreal Engine 4

We Ride is made with Unreal Engine and its Blueprint Visual Scripting.

We use a SQL database to store character and inventory data. To communicate between the game server and the database, We use the VaRest plugin sending JSON data back and forth.

Apart from the above, We've managed to build We Ride entirely using Blueprint!

Special thanks <3

We'd like to thank CodeSpartan for his amazing MMO-kit and for helping me whenever I got stuck!

We really recommend buying the kit if you want to get started building a real MMO!

About Us

HOLME&GSTFSN is a two-man design team formed in Stockholm.

As brothers, we’ve always built & designed things together and from these experiences we’ve formed a collaborative brain – letting us focus on what we believe is important: Creativity, quality & uniqueness.

Benjamin Holme began working on the first version of We Ride in 2012. Back then it was a vision about re-creating the key components of what made the Ultima Online Zulu Hotel mod so enthralling and package that with new graphics, without the need for hundreds of hours of macroing.

As a hobby project running parallell with a successful web design career he kept the phase slow but steady, focusing on setting up large systems that can be reused and repurposed.

While being involved in discussions and the periphery of the game throughout the years it was not until 2018 that Viktor Gustafsson joined the project with a more active and hands on role by integrating We Ride with his master thesis. This thesis then led to a PhD position on the same topic, enabling We Ride to become part of a 3 year long research project.


Research

We Ride is one of the first MMORPGs to be developed and funded as part of a research project. This gives us an unique opportunity to pursue finding innovative game features without feeling pressured by investors or fulfilling promises to crowdfunding backers.


Contact Us

If have any questions about us or We Ride or if you want to provide feedback, criticism or appreciation, We'd love to hear about it!

Also, if you want to help, don't hesitate to to send us an e-mail.

Play and
participate
in research

We Ride is one of the first MMORPGs to be developed and funded as part of a research project. This gives us an unique opportunity to pursue finding innovative game features without feeling pressured by investors or fulfilling promises to crowdfunding backers.

Informed Consent for Research

Study purpose

This study will help us understand how to persist information about players’ past events and then represent it as part of game play can increase player influence and enjoyment.

Voluntary participation

Your participation in this study is voluntary and you may stop at any time, without providing a reason and without penalty. you may decide to hide personal data, avoid answering a particular question, or not show work that you have created, without giving a reason and with no penalties.

Risks and discomforts

Your participation in this study does not present any foreseeable risks in participating beyond those experienced in daily life.

Potential benefits

You will not receive any financial compensation from participating in the study but you will witness novel game features and may benefit special ‘easter egg’ items in-game as proof of your participation and contribution.

Procedure

If you agree to participate, you will simply play the game as any other you normally would. We may ask you to participate in follow-up activities to provide us feedback on you encounters in the game. We collect the following data: your email address (for you to create an account), logs of your actions in-game and potential text, image or video material that you provide in organized feedback sessions.

Duration

This open study is set to begin at 16 August 2019 and end 2 September 2019. Your participation may occur at any give time and duration during this time period.

Data protection

We will store and secure the data in a locked cabinet, in a locked office. The research team listed below will have access to anonymized records related to this research study. In the event of a publication or presentation resulting form the research, no personally identifiable information will be shared.

Data confidentiality

Your participation in this research is confidential. We will assign you a unique participant ID that will be associated with all of the data we collect, including performance data, video records and answers to questionnaires. The contact investigator, Viktor Gustafsson, will maintain a separate list that links your participant ID to your name and other personal information. Other research team members will only have access to the anonymized data records related to this research study.All publications and presentations resulting from this research will present aggregate data, with no personal identifiers.

Right to ask questions

Please contact Viktor Gustafsson if you have any questions, complaints, suggestions or concerns about this research, or if you are interested in receiving a copy of a future publication based on this research.

Consent

You must be 18 years of age or older to take part in this research study. If you agree to the information outline above, please check the box below. You will be sent a copy of this consent form for your records.

Research team

Contact investigator Viktor Gustafsson

Buying and selling stuff in town

Newbie guide

You'll start with pretty much nothing. It might be a good idea to try to locate the Tutorial. When you've made it through there, you should go to Town to get some bandages etc.

Most NPC's in town will respond to chat commands like 'buy' and 'sell'. Also, '.guards' might be a good one. For more chat commands try '.help'!

When you've geared up a bit, go to Newbie Dungeon to kill some skeletons.

OK, got it!

Murderers, criminals and friendly characters

Be good. Or don't get caught!

In some areas, like in Town, there's guards to protect you from criminals and murderers.

If you offend another friendly character, a blue, you will be flagged criminal, gray, and wont get protection from town guards.

If you kill too many blues, you will be flagged murderer, red. The guards may be called to kill reds, simply for being inside the guarded area. So if you can't be stay out of trouble, stay out of Town!

Player vs player

Player vs player

Player vs player

Now to the fun stuff. Killing another player will give you one kill and some bounty on your head. How much bounty depends on how many kills your victim had.

To collect bounty, cut off the head of the wanted, bring it to a bank, and say 'I claim my reward!'.

In pvp, speed is key, so make sure you've configured your hotkeys and equipped the best combination of armors and weapons you can muster!

Wiki & Lore

We Ride in a big evil world so don't expect to find too many helping hands. If you want to prevail, you must first conquer, and if you wanna have a fighting chance, you must first study!

This is the place for knowledge.

Classes

Certain skills have intimate bounds to one another. If you plan your skills well, some truly advantageous abilities might unveil.

To specialize and improve in a class, you must keep to the skills within that class.

Level Skill points Purity
1 150 50%
2 225 75%
3 300 90%
4 350 95%
Go see a Skill Master to drop skills you don't want.
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The Warrior

The strength of arms and legs, the speed and precision that only an upbringing in constant competition may produce -- that is the virtues of the warrior!

You aren't afraid of scratches and bruises. What doesn't kill you makes you stronger. The mystery of the magical world however, you better stay clear of.

Skills

Defence

Higher skill absorbs greater physical damage.

Melee

Higher skill deals more melee damage.

Healing

Use bandages and apply on self or other character. Higher skill restores more health.

Class specification

  • Faster healing
  • Deal more physical damage
  • Absorb more physical damage
  • Absorb less magical damage
Bonus! High level warriors may use bandages to resurrect dead players.

The Ranger

A lone wolf, a master of bow and arrow, and a true survivor -- the ranger is a way of life in harmony with the elements and the wild nature.

Adventure and exploration is your calling. What ever lies in your path there's a way around it. But be careful, your bow isn't much help in close battle.

Skills

Archery

Higher skill deals more archery damage.

Taming

Us to tame wild animals and creatures to keep as companions. Higher skill unlocks greater tamable creatures.

Tracking

Use to find nearby characters. Higher skill tracks a greater area.

Camping (Using tracking skill)

Gather kindlings from trees and light a campfire to regenerate health.

Class specification

  • Deal more archery damage
  • Heal more with campfires
  • Keep hostile animals calm longer while taming
  • Can't wear plate armor.

The Mage

As bad-ass sorcerer with all the magic tricks in the book, you're the most versatile build in the land.

You keep your party boosted, healed and healthy, but there's a lot of damaging spells to crush your enemies with.

However, if you find your self cornered out and you run out of that precious mana, things can get pretty nasty -- very fast.

Skills

Magery

Use to cast spells. Higher skill deals more magical damage, absorbs more magical damage and gives greater chance of casting difficult spells.

Alchemy

Use to make potions. Higher skill unlocks recipes for more potent potions.

Meditation

Use to restore mana. Higher skill gives greater chance of entering a meditative trance.

Class specification

  • Faster meditation
  • Deal more magical damage
  • Absorb more magical damage
  • Absorb less physical damage.
  • Can't wear plate armor.

The Crafter

Crafters play a key role in We Ride. They craft all the sweet equipment for the fighting classes.

Repairs, fixes, and new and better gear is always on high demand, so crafters usually make many good friends.

A smart crafter makes sure to make som powerful allies and wealthy trading partners. The most epic craftable equipment require rare magical artifacts to reach the skills needed.

Skills

Blacksmithing (& Mining)

Use a pickaxe to mines ores. Use forge to melt ore to get ingots. Use a smith's hammer to craft equipment. Higher skill unlocks more craftables.

Lumberjacking (& Carpentry)

Use an axe on trees to get logs. Use carpeter's toolbox to craft wooden stuff. Higher skill unlocks more craftables.

Arms Lore

Use to get details about weapons and armor.

Class specification

  • Craft equipment of exceptional quality, boosting damage/armor
  • Faster mining
  • Faster lumberjacking

Items

Magic equipment

Crafted equipment

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Crafted equipment

Crafters play a key role in We Ride. They craft all the sweet equipment for the fighting classes. Depending on the crafter's skill and the resources used to craft something, a wide range of special properties and qualities may apply to that item.

Most of these resources can be extracted in mines, refined from animal hides or from wooden materials.

Some must be found elsewhere...

Known resources

Mining

Use a pickaxe on mines.

Material Quality Special
dull copper 0.5
bronze 0.6
spike 0.7
copper 0.9
ice rock 0.8 water 25%
normal 1.0
onyx 1.1 earth 25%
godess 0.9 air 25%
lava rock 1.0 fire 50%
spider stone 1.25 poison 2
angel 1.3 air 50%
python crystal 1.8 poison 10, earth 50%

Lumberjacking

Use an axe on trees.

Material Quality Special
drywood 0.5
pinetree 0.6
tannwood 0.7
oak 0.8
rock leaf 0.8 earth 25%
stormwood 1.1 air 25%
frost leaf 0.9 water 25%
charred 1.0 fire 50%
angelic 1.15 air 50%
spider tree 1.1 poison 3
jade 1.8 poison 6, earth 50%

Hides

TBD

Equipment

Crafting an item using a specific resource affects the item's damage/armor mod. If the material of the resource has special properties, theses apply too.

High level crafters may produce exceptional equipment, resulting in additional damage/armor boost.

Magic equipment

Magic items can be looted from monsters and treasure chests, and they come in many forms.

Mods

Damage

Suffix mod
ruin +1
might +2
force +3
power +4
vanquishing +5
devastation +6

Armor

Suffix mod
defence +1
guarding +2
hardening +3
fortification +4
invulnerability +5
invincibility +6

Skill mod

prefix mod
apprentice +3
journeyman +4
expert +5
adept +6
master +7
grandmaster +8
elder +9
legendary +10

Poison protection

suffix protection
lesser 1
medium 2
greater 3
deadly 4
Snake handler's 5

Elemental protection

suffix protection
bane 10%
warding 30%
protection 50%
immunity 75%
attunement 100%
absorption 110%
Magical protection against spells of fire, water, earth and air.

Health boost

prefix mod
Warrior's +5
Veteran's +10
Champion's +15
Hero's +20
Warlord's +25
King's +30

Mana boost

prefix mod
Apprentice's +5
Adept's +10
Wizard's +15
Archmage's +20
Magister's +25
Oracle's +30

Free action

Property found on jewelry that gives permanent protection against paralyze spells.

We Ride
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